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2007

Are you ready for some football?

My favorite time of the year is quickly approaching, as we are just over a month away from the start of the college football season, and the NFL is now in full swing with training camps.

I’ve started to watch a few baseball games this year (especially when the Twins are on in HD), but nothing compares to football for me.

I was surprised to see last night that the newly formed Big Ten Network that launches Aug. 30th, will be included on the basic tier of DirecTV. And here I was already to shell out $10 / month for the sports package. I’m glad I don’t, as NFL Ticket just hit my bill. I’ll be interested to see how much HD bandwidth the Big Ten Network gets, as they keep talking about how they’re launching with the most HD content of any new TV channel. DirecTV’s new satellite doesn’t come online until October with more HD capacity, so this will be interesting to see.

In related news, I’ve gotten my hands on a few Packer tickets this year – I couldn’t pass up the opportunity to see Favre play knowing this is probably his last year. (But we say that every year, don’t we?)

10 days until the first preseason game! Are you ready for some football?

Foresight Newsletter Issue 5 Released

The July newsletter is officially out the door. (And I need to stop waiting until the last day of the month to publish and give the translators time to translate).

This month we take a look at the new logo (!), the 2.0 release schedule (one of the more commonly asked questions in IRC), installing packages from rPath repositories outside the default Foresight repositories (yes, people, if you have to, you can install Amarok, but why?!) and one of pscott’s and my favorite pieces of eye candy, Avant Window Navigator. And more!

I really enjoyed writing the AWN howto – it is the first package featured in the newsletter that is not installed by default in Foresight. It was also nice to publish the upcoming 2.0 release schedule publically. It makes the 2.0 release feel more tangible, and puts a stake in the ground we can all work to.

I’m also looking for help in writing the newsletter – anything! Feature a package, a howto, you name it. Help in the wiki or email me stuff and I’ll collaborate on it. This isn’t a one man show. Read it here and don’t forget you can also subscribe to the feed in your favorite feedreader, just add http://feeds.feedburner.com/foresightnewsletter

And thanks for reading the newsletter! Enjoy!

A Feather in Conary's Hat

Reading the article “Mepis to switch from Ubuntu to Debian” one thing jumped out at me:

Woodford explained that Ubuntu is rebuilt almost from scratch every six months using source packages from Debian EXPERIMENTAL.

In using Ubuntu for almost 3 years, that was my experience as well. I formatted and installed fresh more than I just did a apt-get dist-upgrade.

And that is one of the major features of Conary – managing your applications and dependencies so you should never have to “install fresh”. Foresight, using Conary, believes in rolling releases – not big releases every 6 months, but incremental updates to keep you up to date with the latest software and security fixes.

ET: Quake Wars First Impressions

I stopped by my buddy’s place last night and put my ET: Quake Wars beta key to use on one of his Windows boxes. After downloading the client, I hopped in to a random ET:QW running about 8 on 8.

One word sums it up: Fast. It’s Quake3 / Quake4 fast. I’ve always thought and heard that Q3 was considered faster than UT2k4, and if that’s true, than Battlefield 2 is molasses.

There is only one map for the beta, and it feels a lot like the Assault mode on UT2k4 with timed objectives. I played human (GDF), and we were the attacking force. Once you met your objective, your spawn point became that forward way point, and the Strogg’s objective was to keep us from moving forward.

I played almost all of the classes, and in the 90 minutes I played, it was hard to form an opinion, but due to the speed of the game and the respawn, I was mostly assault, playing all 3 classes with the assault rifle, heavy machine gun and rocket launcher.

I tried Medic out briefly, and due to the speed and chaos, it was pretty easy to rack up some experience bringing back soldiers from the dead.

Speaking of dying and respawn, respawn is fast. Twenty seconds tops, on average about ten seconds before all the dead soldiers are re-deployed as a group at the most recent objective / spawnpoint.

I intuitively understood the layout and the icon structure, but feedback from my friends has been they’ve struggled with that so far. I don’t know if it’s the fact that I’ve been reading the fan sites off and on over the past few months and had a clue what to expect, but I was able to navigate the map and the objectives fairly easily.

You get experience based on kills, but more based on choosing an objective out of a few available, and then completing it. I was promoted to Soldier during one run where I had the rocket launcher, and my upgrade was that the lock-on for the rocket launcher went from about 7 seconds to 2. So there is definitely an advantage in going after the objectives than just randomly kililng people.

It remains to be seen if the maps at release are bigger, which reduces the speed and chaos, as it will give you and your fireteam (squad) a chance to get organized and go in together. The game also needs voicechat, you can’t keep up with the text on the screen with the speed of the game.

I’m going to need to play this a few more times – with UT2k7 on the horizon, I’m not sold on ET:QW as much as I was, just based on how fast the game was moving. I want my squad to move together as a team, not just keep rushing like lemmings against the objective.

Truth is, I’ll buy it to support gaming on Linux, but my first impression was cautious optimism. I may play a rounds of ET: Wolfenstein this weekend just to compare how fast the gameplay was in the orignial.

In related news, Michael Larabel of Phoronix notes that ET:QW has been delayed again, this time until Sept. 3rd.