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Icculus updated his .plan file over the weekend, ranting about game development, distribution and copyright in response to a blog entry covering the Game Developer’s Conference.

The blog entry on Wonderland is a transcript of a panel with Warren Spector (creator of Thief, System Shock, and Deus Ex), Brenda Laurel, Jason Della Rocca, and Chris Hecker. The panel was IGDA Session: Burning Down The House – Game Developers Rant. (Game Developers get to rant? Uh oh).

Warren Spector put it best (excerpt):

Warren Spector:

First of all I don’t hate you, Will Wright. I just had one of those “I’m not worthy” moments in the elevator. YOU ARE the 800lb gorilla.

[argh what did Will SAY already? alice]

OK. I don’t feel very ranty actually. I tried to bail on this panel. But I have to say something so I want to say how this business is hopelessly broken. Haha. We’re doing pretty much everything wrong. This is at the root of much of what you’re gonna hear today. Games cost too much. They take too long to make. The whole concept of word of mouth, remember that? Holy cow it was nice.

Wal-Mart drives development decisions now. When publishers minimise risk by kow-towing to the retailers, you have a serious problem. When every game has to either be a blockbuster or a student film, we got a real problem. For my end of the game business all of our efforts are going into reaching a mainstream audience who may well even not be interested in what we do! My first game cost me 273,000 dollars. My next one is BLAH millions. How many of you work on games that make money? 4 out of 5 games lose money, according to one pundit who may be lying, admittedly. Can we do any worse if we just trusted the creative folks entirely instead of the publishers?

My point is coming. We’re the only medium that lacks an alternate distribution system. All we have is boxed games sold at retail. This is changing a little. But think about our competition for your entertainment dollar. First run, broadcast, reruns, DVDs.. you name it. hardback, paperback, e-book. Theatre release, pay-per-view, video, DVD. We put our thing on the shelf at Wal-Mart, it sells or it doesn’t, and OMG you just blew 10m dollars. The publishers not respecting developers, this is not the problem. We have a flawed distribution model. There are very few ways of getting a game done these days. Developers.. why should we get a huge return? We’re taking some of the risk, but the $10m, the marketing space, the retail space all belong to someone else. We have winner-take-all business that carries a lot of risk. So .. we have to find alternative sources of funding. Chris Crawford used to rant about how we need patrons.. I don’t care if it’s wealthy patrons, I don’t care what it IS, but it’s critical that we divorce funding from distribution.

We need alternative forms of distribution too. I’m not saying publishers suck, although I do believe that in many cases. [laughter] If the plane went down who would care about the marketing guys? We need another way of getting games out there and in players’ hands. If any of you bought half life 2 at Wal-Mart, please just leave the room. Has everyone bought Bioware’s online modules? JUST BUY THEM, OK, even if you don’t have the original games! We HAVE to get games into gamers’ hands. So I’m not saying publishers are evil.. if we do all this and go direct to our consumers with games funded some OTHER way than EA or whoever.. we’ll keep more of the money.. we have to find someone to pay for it and find a buyer after. We need Sundances. Independent Film Channel. Equivalents of those. Just try to find some way of funding your stuff that doesn’t come from a publisher.

The movies have this now: the studios don’t fund everything that happens out there. I’m not holding the movie business up as a model of great business practice, but you can get $ from a wide variety of sources. You know what, when the studio system was in place, that didn’t exist. Every creative person was owned by a studio. Cinemas were owned by studios. Content was limited. As soon as the supreme court stepped in and said no you can’t have development, distribution and retailing, everything changed. Now we have Bruckheimer, and Sideways. Sundance. Indies. At the very worst we need publishers to ask more than that one question: is this going to generate max profit. For most games this is NOT THE RIGHT QUESTION. Volkswagen owns rolls Royce, they understand the need for – oh the music’s running, I’m outta here. Thank you.

Brenda Laurel, on the panel (excerpt):

We model male ethos in the games we design: soldier, super athlete, criminal. Anyone who was born with internet and computers are prosocial. Skaters are mainstream. We have two models of alpha maleness: skaters and ballers [I have no idea what this is referring to – A]. … we need heroes, but what kind of heroes are we making? Where’s Malcolm X, or Chavez? There hasn’t been a game about geopolitics that was worth a shit since Hidden Agenda! We should be giving people rehearsals for citizenship and change. I have to tell you, Microsoft is the walking dead. DRM is a wet dream. It’s not gonna work! Cat’s out the bag! When this happens, you have to let the cards fly in the air and fall where they may. GIVE IT UP ABOUT DRM. GIVE IT UP ABOUT OWNERSHIP. Cleave to open source! A NEW ECONOMY IS COMING. As we become further connected we will find new economies emerging. We are the wellspring of popular culture. We have a responsibility.

Icculus links to this, and takes it a step farther in his current .plan (archived here locally without permission)(excerpt):

Spector is probably closest, though: the distribution model benefits the

upper one percent at the cost of innovation, piracy, and well, the artists.

If we can look at this from the music slant, Apple’s iTunes Music Store is a

good start, but a shitty end. Eventually we’re probably going to need, uh,

for lack of a better term, a distributed Steam…online, universal,

incremental transfer of product without a centralized publisher. The problem

with Steam as it currently stands, among other complaints, is that Valve

escapes their oppressive publisher in order to become an oppressive publisher

themselves. Apple’s a little different in that they haven’t escaped the whims

of the publishers at all (which is why every few months you see a Chicken

Little article on Slashdot about iTMS raising their prices by a whole 20

cents…the poor consumers! Poor Apple! Why doesn’t anyone ever say “poor

musicians”?)

When we can all sell online without a central authority, stream the bits right

to the user any time of the day, and be the backup when their hard drive

fails (which would be a nice feature in iTMS that Steam figured out, in case

you’re listening, Apple), then we could ship when we’re ready, do things that

are awesome without 150-man teams and millions of dollars, make more money

within a meritocracy, and not whore ourselves out to Big Publishing. Not to

excuse them, but the fact that the EA Spouse blog exists says more about the

industry as a whole than it says about Electronic Arts. I mean, it’s a safe

bet to say that everyone outside of EA has an chilly familiarity with

those stories anyhow…put another way, when you see one cockroach, it’s a

safe bet there’re hundreds more behind the walls.

There are no benign dictators in publishing. The only sane thing to do is

flush them altogether.

A new era is coming, but the question is when. DRM isn’t the answer – show me one that worked yet. Open Source hasn’t worked in gaming (yet). Steam isn’t working (talk to someone who plays HL2 or CS:Source). Gaming is at a tipping point – the rise of independent creation and independent publishing combined with ubiquitous broadband and peer to peer technologies will create a new industry. Mods to current games, and publishers like Garage Games and things like Steam and Bittorrent are only the beginning as programmers throw off the shackles of Big Media.

I encourage you to read all of the articles in full.

Joys of running an experimental OS

I’ve raved plenty in the past about Ubuntu, but finally had ran into a downer.

About 2 weeks ago, I did my normal apt-get upgrades to make sure Ubuntu had the latest and greatest updates, and the nvidia drivers were updated, but the kernel source didn’t map to the nvidia drivers as they should. Upon my first reboot a few days later after a power outage, the X server puked all over and wouldn’t load, so I was dropped to a command line.

Edited the X server configuration, turned off the Nvidia drivers and just had the 2d drivers loaded, everything seemed ok, but it was kinda ugly. You get used to the prettiness of binary drivers after a while, especially screen savers.

Being the daring person I am, I decided to upgrade from Ubuntu Warty (stable) to Ubuntu Hoary, which will be released in April. Changed my apt sources list, apt-get, and voila – Hoary! Gnome 2.92, and a whole bunch of new updated applications. There were a few bugs, but nothing I couldn’t manage. The industrial theme was gone from gnome-themes-extras, mouse icons were old-school Gnome icons, not the pretty updated Ubuntu ones, and a few other things. A few days later, I apt-get update to patch to the latest, and reboot and the system pukes all over everything – can’t even get into the OS.

I swallowed hard, bit the bullet, and reformatted the drive. This time I used Hoary Array 4 to install, and was up and running. Installed Thunderbird instead of Evolution (different story there), and everything was very similar to how it was.

This morning I apt-get upgrade again, and rebooted accidentally (hit the power button instead of the CD-ROM open button, oops) and I get kernel panics.

Swearing in my head, I download the brand spanking new Hoary disc that came out one day after I downloaded the other, this one is an actual preview of the upcoming Hoary release, supposedly more stable than an actual testing release. The just released Gnome 2.10, a new background, bittorrent clients and other goodness. So far so good – it looks more polished than the last 2 test releases I had installed, the new system updater as a front-end to apt seperate from Synaptic works well.

Once again, I’m impressed. A few weeks to the actual stable release, let’s see if I can keep this one running this time.

Still slacking

Can you tell I’ve been busy at work? No blog updates, which I usually do first thing in the morning, I need to get better at doing them at night.

I still haven’t hacked at the blog, I’m waiting to see what the outcome of the current WordPress Theme Competition may yield as themes go.

I generally like the dark colors as it is now, but one column isn’t cutting it – I need to add back the second column for links and stuff. So I’ll wait a month before updating it again. So far, I’m very happy with WordPress 1.5. The developers did a helluva job with the latest version. After one hiccup, the spaminator is killing all the comment spam, the interface is awesome, and I really dig the Dashboard feature.

WoW – wow!

Looking through the referrer logs on silwenae.com last night, I was surprised to see all the hits I’ve received from Google.

Sure enough, I tested out the links, and searched a bit on Google, and then double checked this morning on a different browser and machine to make sure I’m not crazy.

Silwenae.com, home of our World of Warcraft guild, Apatheia, is currently the 10th search result on Google when you search for “WoW Guild”. Front page of Google, baby!

Searching for “wow screenshots” results in the number two and three spots on Google.

Impressive. Google page rankings in search results are based on the number of people who link to you – and considering the search results for “wow screenshots” only has Blizzard above my website, that’s damn impressive.

Who knew I’d ever run a popular website after all the hobbyist versions I’ve had over the years?

Week in Review: Broadcast Flag in Court

A topic near and dear to my heart, which I’ve covered before, is the FCC & the Broadcast Flag.

The American Library Assoc. was in court this week, challenging the FCC on the legality of the Broadcast Flag. The 3 judge panel, while questioning if the ALA even has the right to bring a legal challenge, hammered the FCC on the FCC’s ability to mandate this without legislation from Congress. We’ll know the court’s ruling in a few months.

You can also read a blog with detailed coverage as the blogger attends in court.

We the Media

I finished We the Media by Dan Gillmor last week on the flight to Atlanta.

It was a great book, and extremely topical at this time. Published last July, the book’s focus is grassroots journalism, through mainly, blogs. While the first third of the book is very high level, it’s a great starting point for folks who aren’t necessarily steeped in technology daily. The book shares some interesting history, just in the last few years, of how blogging and grassroots journalism can help hold Big Media accountable.

It also covered the ongoing fight around copyright, Big Media, with a focus on professional journalists and their role in the evolution of journalism.

Mr. Gillmor makes the point a few times that really sticks with me: most of the hundreds of thousands of blogs are too self-centered, nothing more than online journals. It’s those blogs that find a topic, and become experts through commentary, analysis, or news that really make a difference. And he’s right – those blogs I have bookmarked are exactly that, where my blog is nothing more than an online journal.

It was a very good book, easy to read, and the timing is definitely right. Mr. Gillmor has also released it under a Creative Commons license, so you are free to read it on the web without having to buy it in a bookstore. That’s putting your money where your mouth is.

Updated, again!

WordPress 1.5 is officially out, so it’s a good thing I I downloaded a nightly build a week ago to play with it. I’ve updated the site accordingly, and downloaded a few themes to play with as well.

I like the black, but spent two hours playing with the header graphic in GIMP, and didn’t really get anywhere. I’m going to leave the black theme up for now to see how I really feel about it. If I like it, I’m going to heavily modify it, including adding the links & meta back, probably adding a second column for that stuff, and seeing what I can do with the header graphic.

Get all of Napster for free

So yesterday I’m talking about Napster, and what do I see on BoingBoing today but a link to a how-to on burning all of Napster – for free.

There I go again being ahead of the curve. But seriously, sign up for the Napster 14 day trial, download Winamp 5 and a couple of plugins, configure them, and stream the albums on Napster. The plugins will take the stream, and convert it to wav, which you then burn. The only catches are that one, it works in real time, so you have to listen to the music, and two, you have to provide the CD-Rs.

From the site:

Three computers, one fast networked drive, and a few dedicated people: Turning Napster’s 14 day free trial into 252 full 80 minute CDs of free music.

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Have fun!

Napster 2 Go Reviews Start

Boing Boing links to a Washington Post review of Napster to Go. Let’s just say WaPo found it… wanting. Napster’s PR firm has been running full steam lately with numerous mentions in the press (after their post-Super Bowl Ad) where they’re trying to show the math hat an iPod with 10,000 songs = $10,000 or Napster can get you the same thing for $15 / month. That is, $15 / month for forever. Because once you stop paying your songs go poof.

Now I have a friend, who shall remain nameless, that loves Napster for their streaming service. He’s had various MP3 players over the years, but they were clunky, so he bought an iPod mini mid-last year. Loved the Apple experience when it came to digital music – he’s fairly technical but Apple made it easy to get and transfer music. Yet he comes back to Napster to use their radio stations. For $10 bucks a month (or whatever it is, somewhere in that ballpark) you can listen to any song Napster has. You want to burn it? Just like iTunes, that’s 99 cents please. So Napster to Go will be the premium version of their monthly fee based service.

I can see both sides – if you have a Microsoft powered (codename Janus) player, or in Microsoft marketing speak, Plays for Sure, Napster to Go can fill up your MP3 (or should I be saying WMA?) player until you stop paying for Napster. That’s pretty cool – I can get thousands of songs to go work out to, or listen to my car, my choice of songs, for $15 month. Compare that to Sirius or XM, and it could be a better option that satellite radio.

But on the on the other hand – DRM makes bad business sense as I’ve noted before. Think about it, as Xeni points out so eloquently on BoingBoing:

What if Napster To Go were Napster The Grocery, and milk you bought could only be consumed from proprietary square mugs (known for continually sprouting holes you have to patch on your own), and milk cartons vanish from your refrigerator shelf if you don’t re-up your subscription? You’d get milk elsewhere.

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I’ll let you figure out the allegory on your own.